So just why the hell are they charging the game devs to improve their own service and increase their own profit, apart from the obvious answer of “because they can”… hell even Sony and MS have finally “supposedly” allowed ps and xbox players to play together Surely both GoG and Steam are the ones that will benefit most from this with increased sales with MP between the 2 services “just working” and people not having to be forced to stay with just one or the other, or 2 sets of friends groups one for each platform. I’m just baffled WHY any game dev has to be involved in the costs for this. The Grim Dawn stand alone game only supports multiplayer via lan > the GoG DRM-free. ![]() (obviously you need an account log-in then). The MP through another platform like Steam or Galaxy is not a feature of the game (see Kickstarter) and is a bonus service you can use if you want that Crate has partnered with others. Crate has said and explained why they are not hosting / developing a server architecture for GD may it be “open” or “cheat-proof” (D3 and such). This means that multiplayer over LAN is supported by this product and works on the DRM-free version of course. The product we all like Grim Dawn only comes by itself - as described in the Kickstarter etc. That’s why i see like one multiplayer game currently. Also as steam and gog are different services the multiplayer games are restricted to their services : a steam game cannot be seen by a GoG user and vice versa. ![]() Well after what i’ve read i thought GoG didn’t work that way as it should be drm-free, but it seems that the GoG service is not used by every games for multiplayer but GD uses it.
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